map D2DM1 lookup LEVEL_DM_1 { next = D2DM2 secretnext = D2DM2 sky1 = STSKY2, 0 cluster = 11 music = D_TRAIN } map D2DM2 lookup LEVEL_DM_2 { next = D2DM3 secretnext = D2DM3 sky1 = STSKY2, 0 cluster = 11 music = D_TEST } map D2DM3 lookup LEVEL_DM_3 { next = D2DM4 secretnext = D2DM5 sky1 = STSKY2, 0 cluster = 11 music = D_COMBAT } map D2DM4 lookup LEVEL_DM_4 { next = D2DM5 secretnext = D2DM6 sky1 = SKY1, 0 cluster = 11 music = D_CRATE } map D2DM5 lookup LEVEL_DM_5 { next = D2DM6 secretnext = D2DM6 sky1 = SKY1, 0 cluster = 11 music = D_VOLCAN } map D2DM6 lookup LEVEL_DM_6 { next = D2DM7 secretnext = D2DM7 sky1 = STSKY7, 0 cluster = 11 music = D_BASTON } map D2DM7 lookup LEVEL_DM_7 { next = D2DM8 secretnext = D2DM8 sky1 = STSKY3, 0 cluster = 11 music = D_SAUSAG } map D2DM8 lookup LEVEL_DM_8 { next = D2DM9 secretnext = D2DM9 sky1 = STSKY8, 0.0 cluster = 11 music = D_PWRMIL clipmidtextures } map D2DM9 lookup LEVEL_DM_9 { next = D2DM10 secretnext = D2DM10 sky1 = STSKY6, 0 cluster = 11 music = D_CHAMBR } map D2DM10 lookup LEVEL_DM_10 { next = D2DMSEC secretnext = D2DMSEC sky1 = STSKY6, 0 cluster = 11 music = D_ATONE } map D2DMSEC lookup LEVEL_DM_SEC { next = D2DM1 secretnext = D2DM1 sky1 = STSKY2, 0 cluster = 11 music = D_DMSEC } map D2DUEL1 lookup LEVEL_DUEL_1 { next = D2DUEL2 secretnext = D2DUEL2 sky1 = STSKY2, 0 cluster = 11 music = D_ALPHA } map D2DUEL2 lookup LEVEL_DUEL_2 { next = D2DUEL3 secretnext = D2DUEL3 sky1 = STSKY2, 0 cluster = 11 music = D_DELTA } map D2DUEL3 lookup LEVEL_DUEL_3 { next = D2DUEL4 secretnext = D2DUEL4 sky1 = STSKY2, 0 cluster = 11 music = D_SIGMA } map D2DUEL4 lookup LEVEL_DUEL_4 { next = D2DUEL5 secretnext = D2DUEL5 sky1 = ECOSKY, 0.125 cluster = 11 music = D_ECO } map D2DUEL5 lookup LEVEL_DUEL_5 { next = D2DUEL6 secretnext = D2DUEL6 sky1 = STSKY10, 0 cluster = 11 music = D_RUIN } map D2DUEL6 lookup LEVEL_DUEL_6 { next = D2DUEL7 secretnext = D2DUEL7 sky1 = STSKY7, 0 cluster = 11 music = D_DSPAIR } map D2DUEL7 lookup LEVEL_DUEL_7 { next = D2DUEL8 secretnext = D2DUEL8 sky1 = STSKY6, 0 cluster = 11 music = D_TOHELL } map D2DUEL8 lookup LEVEL_DUEL_8 { next = D2DUEL9 secretnext = D2DUEL9 sky1 = STSKY6, 0 cluster = 11 music = D_IMPIUS } map D2DUEL9 lookup LEVEL_DUEL_9 { next = D2DUEL10 secretnext = D2DUEL10 sky1 = STSKY4, 0 cluster = 11 music = D_ORION } map D2DUEL10 lookup LEVEL_DUEL_10 { next = D2DUEL1 secretnext = D2DUEL1 cluster = 11 music = D_CARGO } map D2DUELSE lookup LEVEL_DUEL_SEC { next = D2DUEL1 secretnext = D2DUEL1 sky1 = STSKY2, 0 cluster = 11 music = D_STELTH } map D2LMS1 lookup LEVEL_LMS_1 { next = D2LMS2 secretnext = D2LMS2 sky1 = STSKY2, 0 cluster = 11 music = D_STELTH } map D2LMS2 lookup LEVEL_LMS_2 { next = D2LMS3 secretnext = D2LMS3 sky1 = STSKY2, 0 cluster = 11 music = D_SURVIV } map D2LMS3 lookup LEVEL_LMS_3 { next = D2LMS4 secretnext = D2LMS4 sky1 = STSKY2, 0 cluster = 11 music = D_DEATHC } map D2LMS4 lookup LEVEL_LMS_4 { next = D2LMS5 secretnext = D2LMS5 sky1 = STSKY2, 0 cluster = 11 music = D_STORAG } map D2LMS5 lookup LEVEL_LMS_5 { next = D2LMS6 secretnext = D2LMS6 sky1 = STSKY13, 0 cluster = 11 music = D_HOLLOW doublesky fallingdamage } map D2LMS6 lookup LEVEL_LMS_6 { next = D2LMS7 secretnext = D2LMS7 sky1 = STSKY13, 0 cluster = 11 music = D_NMARE } map D2LMS7 lookup LEVEL_LMS_7 { next = D2LMS8 secretnext = D2LMS8 sky1 = STSKY7, 0.1 sky2 = STSKY7, 0.1 cluster = 11 music = D_BADLAN } map D2LMS8 lookup LEVEL_LMS_8 { next = D2LMS9 secretnext = D2LMS9 sky1 = STSKY14, 0.1 sky2 = STSKY14, 0.1 cluster = 11 music = D_FORGOT } map D2LMS9 lookup LEVEL_LMS_9 { next = D2LMS10 secretnext = D2LMS10 sky1 = STSKY1, 0.1 sky2 = STSKY1, 0.1 cluster = 11 music = D_BUNKER } map D2LMS10 lookup LEVEL_LMS_10 { next = D2LMS1 secretnext = D2LMS1 sky1 = STSKY4, 0 cluster = 11 music = D_HATRED } map D2CTF1 lookup LEVEL_CTF_1 { next = D2CTF2 secretnext = D2CTF2 sky1 = STARS, 0.5 cluster = 11 music = D_BETWEE doublesky } map D2CTF2 lookup LEVEL_CTF_2 { next = D2CTF3 secretnext = D2CTF3 sky1 = STWALL, 0 sky2 = STSKY1, 0.25 cluster = 11 music = D_MTCAP doublesky } map D2CTF3 lookup LEVEL_CTF_3 { next = D2CTF4 secretnext = D2CTF4 sky1 = STSKY6, 0.0 sky2 = STSKY5, 0.0 cluster = 11 music = D_NAKEDT } map D2CTF4 lookup LEVEL_CTF_4 { next = D2CTF5 secretnext = D2CTF5 sky1 = SKYFOG0, 0.25 cluster = 11 music = D_AREA51 } map D2CTF5 lookup LEVEL_CTF_5 { next = D2CTF6 secretnext = D2CTF6 sky1 = STSKY5, 0.25 cluster = 11 music = D_MASSM } map D2CTF6 lookup LEVEL_CTF_6 { next = D2CTF7 secretnext = D2CTF7 sky1 = STSKY6, 0 cluster = 11 music = D_BLOOD } map D2CTF7 lookup LEVEL_CTF_7 { next = D2CTF8 secretnext = D2CTF8 sky1 = STSKY6, 0 cluster = 11 music = D_BRICK } map D2CTF8 lookup LEVEL_CTF_8 { next = D2CTF9 secretnext = D2CTF9 sky1 = STSKY7, 0 cluster = 11 music = D_ABODE } map D2CTF9 lookup LEVEL_CTF_9 { next = D2CTF10 secretnext = D2CTF10 sky1 = STSKY10, 0 sky2 = STSKY6, 0 cluster = 11 music = D_DISAST } map D2CTF10 lookup LEVEL_CTF_10 { next = D2CTF1 secretnext = D2CTF1 sky1 = STSKY3, 0 cluster = 11 music = D_DOOMED } map D2ST1 lookup LEVEL_ST_1 { next = D2ST2 secretnext = D2ST2 sky1 = STSKY6, 0 cluster = 11 music = D_KEEP } map D2ST2 lookup LEVEL_ST_2 { next = D2ST3 secretnext = D2ST3 sky1 = STSKY3, 0 cluster = 11 music = D_FIRE } map D2ST3 lookup LEVEL_ST_3 { next = D2ST4 secretnext = D2ST4 sky1 = STSKY4, 0 cluster = 11 music = D_BLDFRT } map D2ST4 lookup LEVEL_ST_4 { next = D2ST5 secretnext = D2ST5 sky1 = STSKY3, 0 cluster = 11 music = D_O } map D2ST5 lookup LEVEL_ST_5 { next = D2ST6 secretnext = D2ST6 sky1 = STSKY3, 0 cluster = 11 music = D_ACID } map D2ST6 lookup LEVEL_ST_6 { next = D2ST7 secretnext = D2ST7 sky1 = STSKY3, 0 cluster = 11 music = D_CANYON } map D2ST7 lookup LEVEL_ST_7 { next = D2ST8 secretnext = D2ST8 sky1 = STSKY3, 0 cluster = 11 music = D_SPACE } map D2ST8 lookup LEVEL_ST_8 { next = D2ST9 secretnext = D2ST9 sky1 = STSKY8, 0 cluster = 11 music = D_STAT12 forcenoskystretch } map D2ST9 lookup LEVEL_ST_9 { next = D2ST1 secretnext = D2ST1 sky1 = STSKY8, 0 cluster = 11 music = D_VRACK } map D2INV1 lookup LEVEL_INV_1 { next = D2INV2 secretnext = D2INV2 sky1 = STSKY3, 0 sky2 = STSKY3, 0 cluster = 11 music = D_INV1 } map D2INV2 lookup LEVEL_INV_2 { next = D2INV3 secretnext = D2INV3 sky1 = STSKY14, 0.1 sky2 = STSKY14, 0.1 cluster = 11 music = D_INV2 } map D2INV3 lookup LEVEL_INV_3 { next = D2INV4 secretnext = D2INV4 sky1 = STSKY2, 0 sky2 = STSKY2, 0 cluster = 11 music = D_INV3 } map D2INV4 lookup LEVEL_INV_4 { next = D2INV5 secretnext = D2INV5 sky1 = STSKY6, 0 sky2 = STSKY6, 0 cluster = 11 music = D_INV4 } map D2INV5 lookup LEVEL_INV_5 { next = D2INV1 secretnext = D2INV1 sky1 = STSKY6, 0 sky2 = STSKY6, 0 cluster = 11 music = D_INV5 } map CREDMAP "Credits" { next = MAP01 secretnext = MAP01 sky1 = STSKY6, 0 sky2 = STSKY6, 0 cluster = 11 music = D_INV2 }