Console Commands
999cop
Alias for the "oldschool" cvar.
addbot
Adds a bot to the game.
addmap
Adds a map to the server map rotation list.
addslot
Adds the given weapon to the given slot.
addslotdefault
Adds the given weapon to the given slot as a default weapon.
anubis
Cheat. Toggles the anubis cheat, which makes enemies run away from the player.
bind [key] [new binding]
Binds a command to a key. If no arguments are passed in, all the key bindings
will be displayed. If only [key] is entered, this command will display what is
bound to that key.
binddefaults
Sets the default key bindings.
bumpgamma
Slightly increases gamma correction level.
centerview
Zeros out the console player's pitch.
changemap
^TOP^
Console Variables
r_particles
When false, particles will not be rendered.
r_drawplayersprites
When false, the player's weapon will not draw.
cl_cheatskins
When false, skins tagged as "cheat" will appear as the base skin.
cl_skins
When false, all skins will appear as the base skin.
r_drawfuzz
When true, allows the drawing of "fuzzed" images, such as the spectre.
r_stretchsky
When true, will stretch the sky in high resolutions.
r_drawmirrors
When true, will allow mirrors to be drawn.
r_drawtrans
When true, will allow translucency to be applied to images.
r_drawflat
When true, flats will be drawn.
cl_onekey
If true, the doom2.exe behavior of displaying only the skull key on the status bar when both the skull key and
keycard in a slot are possessed. If false, the BOOM behavior will be used.
transsouls
Sets the alpha value for lost souls.
blood_fade_scalar
Sets the alpha value for the blood on your screen. The lower the value, the lower the brightness will be for the
blood on the screen.
idmypos
When true, your position will be displayed.
cl_identifytarget
When true, this displays the name of the player in your crosshair in multiplayer mode.
crosshairgrow
When true, the crosshair will grow and shrink back down to normal size when you pick up an item.
crosshairscale
When true, the crosshair will be scaled in high resolutions.
crosshairhealth
When true, the crosshair's color will reflect your health. This overrides the "crosshaircolor" cvar.
crosshaircolor
Sets the color of your crosshair when "crosshairhealth" is false.
crosshair
This sets your crosshair.
st_scale
If true, your status bar will be scaled so that it will always be the same size despite your resolution.
hud_scale
If true, HUD items will be scaled in high resolution, namely when you're in "fullscreen" mode (screen size is so big
that there's no status bar, but still health displays, etc.). This does not include the status bar.
cl_maxdecals
This sets maximum number of decals that will be drawn at once. New decals that are created that exceed this limit
will replace old ones.
cl_allowdecals
Option to allow decals to be created at all.
fullscreen
When true, Skulltag will take up the full screen. Otherwise, it will display in a window.
vid_fps
When true, your framerate will be displayed.
Gamma : 1.5
This value sets the brigtness of your screen.
pointlimit
Sets the maximum value of points that can be scored on a level for team games (CTF, ST, etc). When the poinlimit is
reached, the level will end.
oneflagctf
ctf
teamgame
Please see the "Game Modes" section for information on these.
sv_masterip
The address of the master server that Skulltag will send server information to if run as a server.
sv_hostemail
The e-mail that will be displayed under the "e-mail" field when the server's info is viewed with a launcher.
sv_website
The e-mail that will be displayed under the "URL" field when the server's info is viewed with a launcher.
sv_hostname
If Skulltag is run as a server, this will be the name of the server shown on launchers.
sv_broadcast
Option to broadcast server information on the local area network so that launchers can find it if they search
for LAN servers.
sv_updatemaster
Option for Skulltag to tell the master server of its existance when run as a server. If this is disabled, the
server will not show up on the master server.
sv_connectiontype
Can be either 56k (0), DSL (1), Cable (2), or LAN (3). Your connection type affects how much data is sent back and
forth between the server and client. The higher the value, the more in-sync clients' games can be, but more bandwidth may be
used.
sv_maxpacketsize : 512
Maximum size of a packet that can be sent by servers. It is recommended that this is lower than your MTU (maximum
transmission unit) on your router if you have one.
sv_rconpassword
Sets the remote control password for the server. You can leave this blank if you do not wish for your server to have
the ability to be remote controlled.
sv_joinpassword
Sets the join password for the game. If this and sv_forcejoinpassword are set, incoming players must supply the
correct join password to enter the game. If they don't, they can only spectate.
sv_password
Sets the password needed to join the server. If this and sv_forcepassword are set, incoming players must supply the
correct password to connect to the server. If they don't, they cannot join the server in any form.
sv_maxplayers
Sets the maximum number of players that can participate in the game.
sv_maxclients
Sets the maximum number of clients that can connect to the server.
sv_showlauncherqueries
If true, this shows a message in the console window everything the server is queried by a launcher.
sv_forcejoinpassword
If false, the join password will not be enforced. If true, players must supply the correct join password to
enter the game. If they do not, they will only be able to spectate.
sv_forcepassword
If false, the password will not be enforced. If true, players must supply the correct password to connect to the
server.
sv_defaultdmflags
If this is true, Skulltag will set some automatic dmflags on maps that it knows are DM, CTF, etc. If you want to set
your own dmflags, disable this.
sv_motd
Sets the Message of the Day. Users connecting to a server will see whatever the server has this set to.
cl_alwaysdrawteamstats
Option to always draw team information (scores, who possesses flags/skulls, etc.) on the HUD.
cl_alwaysdrawdmstats
Option to always draw rank and spread on the HUD.
telezoom
If true, this does a FOV zoom when you teleport.
sv_gravity
Sets the gravity for the map.
cl_respawninvuleffect
Sets the invulnerability effect that will occur on respawn if the respawn invulnerability dmflag is set.
cl_grenadetrails
When true, grenades will have particle trails.
cl_rockettrails
When true, rockets will have particle trails.
cl_icons
When true, players will be able to have icons drawn above their head.
cl_medals
When true, players will have the ability to be awarded medals.
sv_maprotation
When true, the map rotation list will be put into effect. Otherwise, it will be ignored.
screenshot_type
Can be either "png" or "pcx". This determines the format screen shots will be saved in.
disableautosave
When true, autosaves will be disabled.
turbo
Sets the turbo value. The higher the value, the faster your player will mode.
invertmouse
When true, moving up on the mouse will make your view go down.
cl_run
If true, you will always have the effect of holding down the run key without actually having to.
skill
Sets the game skill. 0 = "I'm too young to die!", 1 = "Hey, not too rough!", 2 = "Hurt me plenty!", etc.
wipetype
Sets the wipe type.
sv_duelcountdowntime
Sets the amount of warmup time before a duel in seconds.
alwaysapplydmflags
When true, dmflags will always be applied. So, things like "respawn items" will work even when not in deathmatch.
cl_noammoswitch
When true, you can switch to a weapon even if you do not have any ammo for it. This is the original Doom behavior.
timelimit
When true, the level will end after the specified value in minutes.
fraglimit
When true, the level will end after a player attains a fragcount greater than or equal to the specified value.
oldschool
terminator
instagib
survival
duel
teamplay
deathmatch
Please see the "Game Modes" section for information on these.
playerclass
Hexen player class. Can be "Fighter", "Cleric", "Mage", or "Random".
connectiontype
Can be either 56k (0), DSL (1), Cable (2), or LAN (3). Your connection type affects how much data is sent back and
forth between the server and client. The higher the value, the more in-sync your game can be, but more bandwidth may be
used.
handicap
Can be 0-99. This value is subtracted from your initial health when you (re)spawn.
railcolor
Sets your railgun color.
neverswitchonpickup
If true, you will never switch to a new weapon you've just picked up.
gender
Sets your gender.
skin
Sets the skin you use.
color
Sets your player color.
name
Sets your name.
autoaim
Sets your autoaim value. The higher the value, the greater the distance you can autoaim at (max is 5000).
cl_capfps
If true, your framerate will be capped to 35fps.
compat_originalsoundcurve
compatflag. If this is true, the original Doom sound curve will be used.
compat_disabletaunts
compatflag. If this is true, players will not be able to use the taunt command.
compat_instantrespawn
compatflag. If this is true, players will not have a forced respawn delay after dying.
compat_plasmabump
compatflag. If this is true, the older Doom movement behavior will be used, allowing things like the MAP01 plasma
bump trick to be used.
compat_limited_airmovement
compatflag. If this is true, players will have less movement ability in the air, which is the original Doom behavior.
compat_nodoorlight
compatflag. If this is true, BOOM's door light effect won't be used.
compat_useblocking
compatflag. If this is true, solid lines will block use lines.
compat_notossdrops
compatflag. If this is true, drops will spawn on the ground instead of being tossed into the air.
compat_wallrun
compatflag. If this is true, wallrunning will be enabled.
compat_soundslots
compatflag. If this is true, the silent BFG trick will be able to be used.
compat_nopassover
compatflag. If this is true, objects will be infinitely tall and cannot be crossed.
compat_silentpickup
compatflag. If this is true, players will not be able to hear other player's pickups.
compat_limitpain
compatflag. If this is true, Pain Elementals will be limited to 20 Lost Souls.
compat_stairs
compatflag. If this is true, the buggier stair building will be used.
compat_shortTex
compatflag. If this is true, ST will find the shortest textures (like Doom).
compatflags
Composite value of all the compatibility flags.
sv_samespawnspot
dmflag2. If true, you will spawn in the same spot you died at in co-op.
sv_shotgunstart
dmflag2. If true, you will spawn with a shotgun in co-op.
sv_keepweapons
dmflag2. If true, you will keep your weapons after dying in co-op.
sv_keepkeys
dmflag2. If true, you will keep your keys after dying in co-op.
sv_norespawninvul
dmflag2. If true, you will be temporarily invulnerable on respawn.
sv_barrelrespawn
dmflag2. If true, barrels will respawn after exploding.
sv_bfgfreeaim
dmflag2. If true, players will be allowed to freely aim the BFG9000.
sv_losefrag
dmflag2. If true, players will lose a frag every time they die.
sv_degeration
dmflag2. If true, players will slowly lose life if their life is above their maximum base health (usually 100%).
sv_norespawn
dmflag2. If true, players will not be allowed to respawn in deathmatch.
sv_noclearfrags
dmflag2. If true, players' fragcount will not be cleared when the level ends.
sv_doubleammo
dmflag2. If true, ammo will be doubled like skill 1 and 5.
sv_200max
dmflag2. If true, this will disallow max health bonuses and max armor bonuses from bring your max health and/or armor
percentage over 200%.
sv_droprunes
dmflag2. If true, players' current rune will drop upon death (currently unimplemented).
sv_noteamselect
dmflag2. If true, players will be forced onto a team on connect in teamgames.
sv_noteamswitch
dmflag2. If true, players will not be allowed to use the "changeteam" console command in teamgames.
sv_allowbasecolors
dmflag2. If true, players' color will not be affected by their team in teamgames.
sv_instantreturn
dmflag2. If true, flags and skulls will be instantly returned if a player carrying one dies.
sv_norunes
dmflag2. If true, runes will not spawn at the beginning of a level.
sv_weapondrop
dmflag2. If true, players' current weapon will drop upon death.
sv_noimpaling
dmflag2. If true, spikes will not impale players when they land on them (currently unimplemented).
dmflags2
Composite of the second set of available dmflags.
sv_nofov
dmflag. If true, changing fov will not be allowed.
sv_respawnsuper
dmflag. If true, super items (invisibility, invulnerability, etc.) will respawn.
sv_nofreelook
dmflag. If true, players will not be able to look up and down with the mouse or keyboard.
sv_nojump
dmflag. If true, jumping will not be allowed.
sv_fastmonsters
dmflag. If true, monsters will be faster like in the Nightmare skill level.
sv_itemrespawn
dmflag. If true, items will respawn.
sv_monsterrespawn
dmflag. If true, monsters will respawn.
sv_nomonsters
dmflag. If true, monsters will not appear.
sv_infiniteammo
dmflag. If this is true, your weapons will not use any ammo.
sv_noexit
dmflag. If this is true, players will not be allowed to exit the level.
sv_noarmor
dmflag. If this is true, armor items will not be spawned when the level loads.
sv_forcerespawn
dmflag. If true, players will be respawned as soon as they die. They will not be allowed to linger on the level as
a dead body.
sv_spawnfarthest
dmflag. If true, players will respawn at the farthest possible start from other players.
sv_samelevel
dmflag. If true, the level will be reloaded when it ends.
sv_oldfalldamage
dmflag. If true, old style falling damage will be enabled.
sv_falldamage
dmflag. If true, Hexen style falling damage will be enabled.
sv_weaponstay
dmflag. If true, weaposn will stay when they are picked up.
sv_noitems
dmflag. If true, ALL specials items will not spawn when the level loads.
sv_nohealth
dmflag. If true, no health items will spawn when the level loads.
dmflags
Composite of all the available dmflags.
queryiwad
If true, Skulltag will bring up a dialog box asking which IWAD you want to use if multiple IWADs are detected on
startup.
cl_joinpassword
This is the password used for joining games on a server if the server has one set. If you do not have this password,
you only will be able to watch the game and not participate in it.
cl_password
This is the password used for connecting to a server if the server has one set.
cl_startasspectator
If true, you will always start as a spectator when you connect to a server.
cl_taunts
If true, players will be able to use the "taunt" command.
cl_motdtime
Time in seconds that the MOTD will display for on the client end.
cl_maxcorpses
Maximum number of player corpses that can be on the level at one time.
cl_predict_players
If true, client-side console player prediction will be enabled.
con_midtime
This is the time messages printed to the middle of the screen (with a couple excepetions) will last for in seconds.
con_textcolor
If true, messages will have the ability to have color codes in them (\cH for blue, etc.). Otherwise, color codes
will be ignored.
con_scaletext
If true, messages will be scaled in high resolutions.
con_centernotify
If true, messages will be centered.
con_notifytime
This is the amount of time messages last for in seconds.
con_notablist
If true, a list does not display when you hit tab to complete a command in the console when there are multiple
completion possibilities.
sv_cheats
If true, cheating is allowed in deathmatch and multiplayer games.
cl_masterip
Sets the IP that will be used when the in-game server browser queries the master server.
cl_announcer
Sets which announcer you will use. 0 = off.
^TOP^
Command Line Parameters
-host
This will load up Skulltag as a dedicated server.
-nomonsters
Sets the "sv_nomonsters" dmflag.
-respawn
Sets the "sv_monsterrespawn" dmflag.
-fast
Sets the "sv_fastmonsters" dmflag.
-private
If Skulltag is being run as a server, this will prevent it from showing up on the master server list.
-nobroadcast
If Skulltag is being run as a server, this will prevent it from broadcasting its existance to the local area network,
so launchers looking for LAN servers will not see it.
^TOP^
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